FPS test

See how many frames per second your screen really gets, to two decimals, with every dropped frame and your 1% low. If a fast screen shows 60, we'll tell you why.

Length

Pick a length, press Start test and keep this tab in front until it ends.

Frame rate: not measured yetfps

Not started

The line shows how long each frame took. It stays on the dashed On time line while frames arrive on time, bends up in amber when one runs late, and jumps up in red, with a dot, where one missed a refresh.

Frame rate fps

Average
--
1% low
--

Frame time ms

99th percentile
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Jitter
--

Frames

Dropped
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Measured
--

Motion

What 24 to 240 fps looks like

Press Start and the same shape moves at 24, 30, 60, 120, 144 and 240 fps, plus once more at your screen's own refresh rate. Your screen can't show more frames than its refresh rate, so anything faster tops out there. A rate that doesn't divide evenly into your refresh rate, like 60 fps on a 144 Hz screen, stutters a little, and we label it uneven.

Speed, px/s

Press Play. We check your refresh rate first, then the shapes start moving.

240 fps

144 fps

120 fps

60 fps

30 fps

24 fps

-- fps your refresh rate

The biggest jump is from 30 fps to 60 fps: each frame gets 16.67 ms shorter. The frame rate comparisons put each higher step side by side, and the studies on what gamers can tell apart are in how many fps a human eye can see.

Limits

Frame rate and refresh rate

Refresh rate, in hertz, is how many times a second your screen shows a new picture, and the refresh rate test measures it. Frame rate is how many new pictures your game or app makes each second. The screen sets the ceiling: a game can make 200 fps on a 144 Hz monitor, but you only see 144 of them each second.

Why a game runs past your refresh rate and a browser does not

With V-Sync off, a game starts the next frame as soon as the last one is done, so Dota 2 or CS2 can show 200 or 400 fps on a 144 Hz monitor, up to the game's own frame cap. Your screen then shows parts of several frames at once, which is screen tearing. V-Sync, G-SYNC or FreeSync fixes it.

A web page can't do that: your browser gives it one frame per screen refresh, and you can't switch that off. So this test tops out at your refresh rate, while a game's own counter can go higher.

Why the test stops at 60 fps

If your screen is 120 or 144 Hz and the test shows 60, something is holding it back. The usual suspects are a battery saver, Safari's 60 fps default on iPhones, iPads and MacBook Pros with ProMotion, and a 60 Hz main monitor. The refresh rate test checks for these on your device and tells you how to fix each one.

What the FPS test can't see

Counting frames can't spot problems with the panel itself. Check those by eye: dead pixels with the dead pixel test, uneven backlight and poor contrast with the monitor test, and smeared motion with the ghosting test.

The FPS test also runs with your computer mostly idle. To see what happens under load, the GPU stress test works the graphics card, or every CPU core, and shows when frames start to drop. Your screen keeps refreshing at the same rate; it just gets fewer new frames.

Reference

Frame time for every common rate

To get the frame time in milliseconds, divide 1,000 by the frame rate. Type any rate to convert it, and the list highlights the matching common rate.

6.94 ms per frame

  1. 24 fps41.67 msFilm
  2. 30 fps33.33 msConsole games in quality mode, video
  3. 50 fps20.00 msEuropean TV
  4. 60 fps16.67 msStandard monitors, most phones, console performance mode
  5. 75 fps13.33 msBudget office and gaming monitors
  6. 90 fps11.11 msVR headsets, some phones
  7. 100 fps10.00 msUltrawide gaming monitors
  8. 120 fps8.33 msPhones, TVs, consoles, laptops
  9. 144 fps6.94 msGaming monitors
  10. 165 fps6.06 msGaming monitors and laptops
  11. 180 fps5.56 msGaming monitors
  12. 240 fps4.17 msEsports monitors
  13. 360 fps2.78 msEsports monitors
  14. 480 fps2.08 msEsports OLED monitors
  15. 540 fps1.85 msEsports monitors

See FPS inside a game

To see your FPS while you play, turn on the counter in your launcher or graphics software.

  • Steam Go to Settings > In Game > Performance Monitor. It replaced Steam's old FPS counter in 2025.
  • NVIDIA app Press Alt+Z, choose what to show under Statistics, then press Alt+R to turn the overlay on or off.
  • AMD Software Press Ctrl+Shift+O to turn the performance overlay on or off.
  • Xbox Game Bar on Windows Press Win+G, then pick Performance from the Widget menu.

Many games also have their own frame counter in the video or display settings.

Method

How the FPS test measures

Your browser stamps each frame with the exact time it's shown, and the test records every stamp.

  • Steady timing First the test works out how long one refresh of your screen lasts, the same way the refresh rate test does, then checks every frame against it.
  • Frame rate The frames shown in the last second. It can't go above your refresh rate, and it isn't rounded: a monitor that runs at 143.98 Hz shows 143.98, not 144.
  • Dropped frames A frame that took two or more refreshes counts as one drop for each refresh it missed.
  • 1% low Shows up once the run has 1,000 frames: about 7 seconds at 144 Hz, 17 seconds at 60 Hz.
  • 99th percentile 99% of your frames were quicker than this.
  • Jitter How far frames land from an even beat, in milliseconds. Close to zero means every frame arrived right on its refresh.

The test stops if you play the motion comparison, switch tabs or change the refresh rate, so one result never mixes two rates.

Questions

What is the FPS test?

It counts how many frames per second your screen actually shows, over 10, 30 or 60 seconds. It's free and there's nothing to install. If you get your screen's full refresh rate with no dropped frames, your computer is keeping up.

What FPS is normal?

Most screens show 60 fps, and that's smooth for most games. Fast shooters feel better at 120 to 240 fps, on a screen fast enough to show them.

Is 300 FPS overkill?

Not if you want lower lag. Each extra frame makes the picture a little newer, so your moves show up sooner. It won't look any smoother, though: your screen still shows only as many frames as its refresh rate.

Does 240Hz mean 240 FPS?

No. 240 Hz is how often the screen can show a new picture, and the game decides how many new pictures it makes. A game running at 100 fps on a 240 Hz monitor gives you 100 new frames a second.

What are 1% lows in FPS?

The average frame rate of your slowest 1% of frames. An average of 144 fps with 1% lows of 40 means stutters that the average hides.

What is a good frame time?

One that matches your screen and stays steady: 16.67 ms at 60 Hz, 6.94 ms at 144 Hz. Steady beats fast: a game at 8 ms that sometimes spikes to 30 feels worse than a steady 16.67.